壹盘资源提供的[设计教程下载]Maya教程 概念机器人概念设计从建模到贴图大师级视频教程下载地址来源于网络分享,网络资源均有时效性,请尽快下载[设计教程下载]Maya教程 概念机器人概念设计从建模到贴图大师级视频教程,或保存[设计教程下载]Maya教程 概念机器人概念设计从建模到贴图大师级视频教程到自己的网盘避免资源失效。
概念机器人概念设计从建模到贴图大师级视频教程.part4.rar (2.05GB)
概念机器人概念设计从建模到贴图大师级视频教程.part2.rar (4.00GB)
概念机器人概念设计从建模到贴图大师级视频教程.part3.rar (4.00GB)
概念机器人概念设计从建模到贴图大师级视频教程.part1.rar (4.00GB)
概念机器人概念设计从建模到贴图大师级视频教程.part4.rar (2.05GB)
概念机器人概念设计从建模到贴图大师级视频教程.part3.rar (4.00GB)
概念机器人概念设计从建模到贴图大师级视频教程.part1.rar (4.00GB)
概念机器人概念设计从建模到贴图大师级视频教程.part2.rar (4.00GB)
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概念机器人概念设计从建模到贴图大师级视频教程本教程是关于概念机器人概念设计从建模到贴图大师级视频教程,时长:超过10小时,大小:14 GB,MP4高清视频格式,教程使用软件:Maya,Substance Painter,Zbrush,附源文件,作者:Romain Chauliac,共69个章节,语言:英语。
* MM44 Part 1 – Mech Hard Surface Modeling
MM44 is my current personal project. The idea is to turn into 3D image a Benoit Godde concept. With this project I’ll try to improve my hard surface’s techniques and test new workflow/tools. I’ll record about all the creation process and share it with you.
Most of the recording was done during Livestream, so be sure to subscribe to my Twitch Channel to follow the progress in live!
Here it’s the first part : Concept and modeling the Mecha.
It’s not really a tutorial but more an advance making-of.
* MM44 Part 2 – Mech Hard Surface Texturing with Substance Painter
On this Tutorial I’ll show you how I texture my MM44 Mecha with Substance Painter in about 9H of video. The idea is to show you how to texture a complex model, in Hard Surface style, with a lot of UDIM and for VFX render. I’ll show you how to achieve the finest texture look, and try to break the “procedural” Substance looks.
SUMMARY :
In the first part I’ll show you my workflow to Unfold all UVs of the model in about 1H30. We’ll take a look at the news UVToolkit and Unfold/Layout UV of the MM44.
Next I’ll show you how to prepare and export it to Substance (prevent border smoothing, ID maps, Udim, texture set etc…)
Then in Substance we will create our own SmartMaterial from scratches, with the help of external textures.
After I’ll show you the perfect workflow between Substance Painter and Arnold 5 to reproduce the exact same shader.
The last part is more about different tips. How to analyse you image, make retakes, adjustment, refinement, found solution, lighting techniques, presentation etc…
* MM44 – Model and Final Scene
Be aware that’s it’s not a “clean production ready” asset. You get what’s you see, I mean it’s the scene that’s allow me to get the render you see. It is a mixture of nice clean mesh, some kitbash, CAD mesh and scan data!
It’s really great to husk the model and use the piece as your own Kitbash.
The final scene is also really interesting to analyse how it’s set to achieve this render.