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像素大师之复古风格游戏开发制作视频教程.part1.rar (4.00GB)
像素大师之复古风格游戏开发制作视频教程.part3.rar (410.02MB)
像素大师之复古风格游戏开发制作视频教程.part2.rar (4.00GB)
像素大师之复古风格游戏开发制作视频教程.part2.rar (4.00GB)
像素大师之复古风格游戏开发制作视频教程.part1.rar (4.00GB)
像素大师之复古风格游戏开发制作视频教程.part3.rar (410.02MB)
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像素大师之复古风格游戏开发制作视频教程本教程是关于像素大师之复古风格游戏开发制作视频教程,时长:17小时,大小:8.3 GB,MP4高清视频格式,教程使用软件:,作者:Jacob Giordano,共13个章节,语言:英语。
Join the Pixel Art Revolution and start making efficient, professional quality pixel art today!
What is the Pixel Art Revolution you may ask? It’s an approach to making pixel art, based on the belief that creating it shouldn’t have to be a long and difficult process. In fact, modern technology can help us do what used to be done one pixel at a time better and faster! Working smarter, not harder — that’s the Pixel Art Revolution.
Whether you want to make money as a game artist, make assets for your own projects, or create freelance illustrations, this is the course to help get you there. Armed with the knowledge packed into this course you’ll sharpen your existing skills and learn the techniques needed to create professional quality pixel art and animations in less time!
We’ll start out by getting Photoshop set up for maximum speed and efficiency, and by the end of the course you’ll have made game-ready assets across the 3 most common styles of pixel art games by creating:
An isometric building for an RTS game
An animated side-scroller level mockup
And a populated top-down/RPG map
Plus, you’ll gain the knowledge needed to build a killer library of custom, reusable resources you can pull from whenever you need!
Throughout the lessons you’ll create assets ranging from
color palettes
custom brushes
Photoshop automations
DIY patterns
map tiles
unique characters
custom props
multiple animations
In addition to the course lectures, you’ll also get digital copies of everything I make throughout the course plus a few bonuses! That means you’ll finish the material with new knowledge, all of the course files, AND a bunch of my personal custom brushes, templates, and other time-saving files I’ve amassed over the years as a pixel artist.